Then, you will say, one should not choose a faction for its TPs, it sucks, it is not RP. Why? Because our tunnels don't attract them. It is very difficult for us to guild multi 250s from other factions, especially diggers and scouts. 1/2 h ?Īs for integration of multi-masters in guild : These prerequisites take several weeks for the players to get, and compel their guild elders to help them (the rite can only be done as a team, with a 150 jungle digger).Īs a reminder, the other rites are passed in.
This undeniably remains a huge disadvantage compared to other factions.Īs for getting these Ranger's pathways and the prerequisites :Ģ) Fullfill the Pathways' mission in the 250 areas Ĥ) Look the pathways over with major loss of HP in each tunnel. In addition, I remind you that we cannot TP from anywhere, we are compelled to use relay points. I decide to go angling, because repeating the journey I just made, I make nightmares of it. I say to myself that if I were to arrive at a vortex, I might as well take a TP DP, I would have saved time. In short, I spent several minutes to find myself either at a vortex in Prime Roots or near a capital having to start my journey again.
And a pat crunches me.Įven if this example is a bit extravagant, it' s not an exaggeration, it's lived experience. I reopen the map, I reclick, I click again, and phew, I arrive. You follow me? Because at that point, I already have fingers cramps and eyes that cross from constantly clicking on the right points. So, other loss of HP, I spend an invulnerability, I evade aggro, I return to my vibration point because my journey is not over. To maybe arrive (with loss of HP of course) on what can be an aggroing spot. Phew, arrive on a transit point, reopen the map, click, wait, click again. If you want to go to Prime Roots, you usually have to go through a capital, walk between 250 and 300 m, open the map, click, wait, click again.
That seems very expensive to me, compared to the cost of the dappers. So, either they used an aura, or a survival kit, or had to wait several minutes for their HP to increase in order to be able to teleport. Rangers could not TP towards Prime Roots if their life was too low (automatic DP in a vortex).
#Ryzom listen to ranger chaing full#
Rangers could lose up to half their life when using a TP (from initial full life). The loss of life and endurance were there to compensate for the Rangers not paying their TPs towards Prime Roots. The dappers are used for nothing today but to pay one's TPs or OP battles. Personally, I made a few hundred million pretty easily (didn't I Arionasis?). Which means that for a very long time Rangers have paid twice as much for their TPs as Kamis and Karas.ģ) Events such as the Labyrinth during Anlor Winn or eggs giving dappers are extremely profitable regarding dappers. I will answer this post, since I know the Rangers' pathways well, and use them all day long.ġ) I would remind here that the Rangers, given their fames, get only half of the dappers and faction points through their occupations (for the same number of products).Ģ) The resale of objects to merchants, also according to fames, is subject to the same punishment.